Monday, November 30, 2009

18 Puzzle (competition edition)


After being stuck in review since late October finally on Nov. 30th an update to "18 Puzzle (competition edition)" made it to the App Store and allowed to activate full version from within the app. 45 days in review was only possible thanks to me rejecting and re-uploading the binary on Nov. 17th, thus saving the app from Apple "blanket rejection" by putting it at the end of review queue and giving Apple some time to come to their senses.

An update to FREE app doing about 100 downloads a week (in Nov. up from about 50 a week thru summer till November and 250 down to 100 a month back in the spring) didn't increase number of downloads and cleared about 235 updates first week, 73 - 2nd and 25/week there after).

Saturday, November 28, 2009

Hex

Being pissed at Apple for rejecting Magiecom apps in bulk for bogus reason on Nov 19. I decided to game itunesconnect a bit and hopefully push an update to front page. Judging by updates that made it to front page after Apple closed release date loophole the trick is to fool itunesconnect to accept 1.0 as application version. Version Number is a text field after all that is unrelated to BundleVersion in Info.plist. So on Nov 20. an update to Hex bringing score panel went was submitted as Version 1.0 and as with all Objectorium apps (and unlike Magiecom apps against which Apple discriminates) made thru review in 7 days. Unfortunately, release date didn't stick and app never made it to front page again.

Wednesday, November 25, 2009

18 Puzzle 1.2

As a follow up to 14 Puzzle, on Nov. 5, 2009 I submitted an update to 18 Puzzle that Apple dragged thru approval for 20 days. Release date loophole is closed for sure, yet some manage to get to the front page still.