Monday, December 21, 2009
iDrill Moi
Thursday, December 17, 2009
Noël
Fourteen
Wednesday, December 16, 2009
iSpell Inizio
Clearly, App Store is broken for both updates and new releases.
14 Puzzle FREE
Surprisingly enough, people do click on the ads and the first week 14 Puzzle FREE averaged about 10 clicks and $0.6 a day in ad sales on AdMob and 5 clicks and $0.4 a day in ad sales on Quattro, or $1 a day overall give or take. Around Christmas clicky picked up and in two weeks 14 Puzzle FREE sold $33 worth of ads clearing 600 and 1833 downloads. Out of those 2435 downloads, 4 people made in app activation by year end, making it 0.16% "click-thru" or way worse then 5+% CTR on AdMob.
Tuesday, December 15, 2009
That's all folks
Welcome Android.
Sunday, December 13, 2009
HexLines
Again releasing from US label was a breeze - update went in Dec. 08 and appeared on the App Store on Dec. 13. Unfortunately, release date didn't stick and update never made front page.
Friday, December 11, 2009
Münzwurf with in-app purchases
iSpell Me
Surprisingly enough, on Oct 21st I submitted a bunch of similar apps that got rejected on Nov. 19th, resubmitted on Nov 20th and they made thru review on different dates: Dec 2nd, Dec 4th, Dec 8th and Dec. 11th.
Wednesday, December 9, 2009
iSpell House
Tuesday, December 8, 2009
iSpell Casa
9 days later iSpell Casa scored the first in app purchase and yet another 9 days later another one (both were for "Inizio"). On 12/24 there was another in app-purchase. This time for "Animali". All in all 3 in app-purchases from 3 different devices in 3 weeks on what seems to be 5 updates and 2 new purchases.
14 Puzzle (competition edition)
After coming to their senses Apple finally let application in on Dec. 8, 2009 making 14 Puzzle (competition edition) the winner in "Magiecom app longest in the review" contest at 53 days in review.
Clearly word FREE is a key for freeloaders. Unlike 14 Puzzle FREE that cleared 602 and 1833 downloads in the first two weeks, 14 Puzzle competition edition being identical application did just 379 and 157 downloads before dropping to average 100/week for free application.
Monday, December 7, 2009
Eighteen
Eighteen is US re-release of Magiecom's 18 Puzzle.
As expected releasing from US label was far better then releasing from Canadian. App went into review on Nov 20. and came out on Dec 7. Absolutely no "45 days in review" bullshit.
Friday, December 4, 2009
iDrill
Wednesday, December 2, 2009
iSpell Mé
In a month there was no in-app purchases from iSpell Mé and just 2 updates. Is there a reason to release updates to apps buried under a pile of crap-ware?
Monday, November 30, 2009
18 Puzzle (competition edition)
After being stuck in review since late October finally on Nov. 30th an update to "18 Puzzle (competition edition)" made it to the App Store and allowed to activate full version from within the app. 45 days in review was only possible thanks to me rejecting and re-uploading the binary on Nov. 17th, thus saving the app from Apple "blanket rejection" by putting it at the end of review queue and giving Apple some time to come to their senses.
An update to FREE app doing about 100 downloads a week (in Nov. up from about 50 a week thru summer till November and 250 down to 100 a month back in the spring) didn't increase number of downloads and cleared about 235 updates first week, 73 - 2nd and 25/week there after).
Saturday, November 28, 2009
Hex
Wednesday, November 25, 2009
18 Puzzle 1.2
Tuesday, October 27, 2009
14 Puzzle 1.2
Tuesday, October 20, 2009
iSpell Casa
Sunday, April 12, 2009
Thursday, April 9, 2009
Sunday, March 29, 2009
Светофор
Sunday, March 22, 2009
14 Puzzle 1.1
Tuesday, February 24, 2009
Amero
Friday, February 13, 2009
Magic Cylinder
Wednesday, February 11, 2009
Münzwurf 1.1
Being a dollar app Münzwurf remained over single digits for 4 months till Feb 2009. On Feb 11, 2009 Münzwurf received first update that included 2 new coins - Euro and Amero and went buried behind pile of other crap-ware in the App Store, i.e. went single digits. Clearly, App Store model provide no incentives to release updates.
Monday, February 9, 2009
18 Puzzle (competition edition)
Trying to boost 18 Puzzle sales I released "demo" version of 18 Puzzle pushing freeloaders to purchase full version every couple minutes. The app got approved Feb 9th, but the concept didn't work out at all. 238+493+198=929 downloads in February, 152+150+177+86=565 in March and ~250/mo there after didn't improve 18 Puzzle sales.
Wednesday, February 4, 2009
Tuesday, January 27, 2009
Monday, January 12, 2009
iSpell Животные
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