
On Oct 15, 2009 Apple permitted in App purchases for free applications. Next day, i.e. Oct 16, 2009 I've submitted in-app purchase activation for "competition edition" of 14 Puzzle. 3 weeks later on Nov. 4th 2009 Apple send an email apologizing that in 3 weeks they didn't have time to look at my applications. In-app purchase receipts are logged on my server, so I could see when Apple is testing. Clearly around late Oct. - early Nov. Apple didn't have means to test in-app purchases, so they let some (early) applications in without testing and blocked review of the most. 14 Puzzle (competition edition) fate was to be blocked and be "blanket rejected" with other totally unrelated apps on Nov. 19, 2009.
After coming to their senses Apple finally let application in on Dec. 8, 2009 making 14 Puzzle (competition edition) the winner in "Magiecom app longest in the review" contest at 53 days in review.
Clearly word FREE is a key for freeloaders. Unlike 14 Puzzle FREE that cleared 602 and 1833 downloads in the first two weeks, 14 Puzzle competition edition being identical application did just 379 and 157 downloads before dropping to average 100/week for free application.
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