9 days later iSpell Casa scored the first in app purchase and yet another 9 days later another one (both were for "Inizio"). On 12/24 there was another in app-purchase. This time for "Animali". All in all 3 in app-purchases from 3 different devices in 3 weeks on what seems to be 5 updates and 2 new purchases.
Tuesday, December 8, 2009
iSpell Casa
9 days later iSpell Casa scored the first in app purchase and yet another 9 days later another one (both were for "Inizio"). On 12/24 there was another in app-purchase. This time for "Animali". All in all 3 in app-purchases from 3 different devices in 3 weeks on what seems to be 5 updates and 2 new purchases.
14 Puzzle (competition edition)
After coming to their senses Apple finally let application in on Dec. 8, 2009 making 14 Puzzle (competition edition) the winner in "Magiecom app longest in the review" contest at 53 days in review.
Clearly word FREE is a key for freeloaders. Unlike 14 Puzzle FREE that cleared 602 and 1833 downloads in the first two weeks, 14 Puzzle competition edition being identical application did just 379 and 157 downloads before dropping to average 100/week for free application.
Monday, December 7, 2009
Eighteen
Eighteen is US re-release of Magiecom's 18 Puzzle.
As expected releasing from US label was far better then releasing from Canadian. App went into review on Nov 20. and came out on Dec 7. Absolutely no "45 days in review" bullshit.
Friday, December 4, 2009
iDrill
Wednesday, December 2, 2009
iSpell Mé
In a month there was no in-app purchases from iSpell Mé and just 2 updates. Is there a reason to release updates to apps buried under a pile of crap-ware?
Monday, November 30, 2009
18 Puzzle (competition edition)
After being stuck in review since late October finally on Nov. 30th an update to "18 Puzzle (competition edition)" made it to the App Store and allowed to activate full version from within the app. 45 days in review was only possible thanks to me rejecting and re-uploading the binary on Nov. 17th, thus saving the app from Apple "blanket rejection" by putting it at the end of review queue and giving Apple some time to come to their senses.
An update to FREE app doing about 100 downloads a week (in Nov. up from about 50 a week thru summer till November and 250 down to 100 a month back in the spring) didn't increase number of downloads and cleared about 235 updates first week, 73 - 2nd and 25/week there after).
Saturday, November 28, 2009
Hex
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