Sunday, December 13, 2009

HexLines

Since setting "Version Number" in itunesconnect to 1.0 didn't work out I tried setting it to "1.0 gs" and released and update to HexLines that also fixed game saves.

Again releasing from US label was a breeze - update went in Dec. 08 and appeared on the App Store on Dec. 13. Unfortunately, release date didn't stick and update never made front page.

Friday, December 11, 2009

Münzwurf with in-app purchases

On Dec. 2 Münzwurf got two in-app purchases - Ancient and Historic coins. Nobody cared at least until the end of the year.

iSpell Me

On Dec 11 the rest of updates submitted on Oct 21st and rejected in bulk on Nov 19th finally made thru. For those updates that added in-app purchases that Apple have little knowledge how to test at least back in October - early November the review took 51 days or those updates are the second longest in review.

Surprisingly enough, on Oct 21st I submitted a bunch of similar apps that got rejected on Nov. 19th, resubmitted on Nov 20th and they made thru review on different dates: Dec 2nd, Dec 4th, Dec 8th and Dec. 11th.

Wednesday, December 9, 2009

iSpell House

Being pissed at Apple for Nov 19th "blanket rejectection" and still seeing updates appearing on the front page with "release date hack" I submitted an update to iSpell House on Nov. 20. By Dec 09 the app made it thru review. Bundle version didn't stick and app remained buried under pile of crap-ware.

Tuesday, December 8, 2009

iSpell Casa

The day after an update to iSpell Casa that Apple never tested got approved I submitted the new one fixing in-app purchase downloads. That was on Oct. 21. For almost a month Apple didn't even look at the app, rather on Nov. 19 "blanket rejected" iSpell Casa with other apps that similarly were pending review for 2+ weeks. The update was resubmitted next day - Nov 20. This time around Apple did test in-app purchases on Dec 07 and approved the app next day. All in all the update was in review for 48 days. With no incentives to release updates to apps buried behind a pile of crap-ware it is to be seen if there would be new updates to iSpell apart from the ones already in the pipeline.

9 days later iSpell Casa scored the first in app purchase and yet another 9 days later another one (both were for "Inizio"). On 12/24 there was another in app-purchase. This time for "Animali". All in all 3 in app-purchases from 3 different devices in 3 weeks on what seems to be 5 updates and 2 new purchases.

14 Puzzle (competition edition)

On Oct 15, 2009 Apple permitted in App purchases for free applications. Next day, i.e. Oct 16, 2009 I've submitted in-app purchase activation for "competition edition" of 14 Puzzle. 3 weeks later on Nov. 4th 2009 Apple send an email apologizing that in 3 weeks they didn't have time to look at my applications. In-app purchase receipts are logged on my server, so I could see when Apple is testing. Clearly around late Oct. - early Nov. Apple didn't have means to test in-app purchases, so they let some (early) applications in without testing and blocked review of the most. 14 Puzzle (competition edition) fate was to be blocked and be "blanket rejected" with other totally unrelated apps on Nov. 19, 2009.

After coming to their senses Apple finally let application in on Dec. 8, 2009 making 14 Puzzle (competition edition) the winner in "Magiecom app longest in the review" contest at 53 days in review.

Clearly word FREE is a key for freeloaders. Unlike 14 Puzzle FREE that cleared 602 and 1833 downloads in the first two weeks, 14 Puzzle competition edition being identical application did just 379 and 157 downloads before dropping to average 100/week for free application.

Monday, December 7, 2009

Eighteen

From the start my experience with Apple from Canadian side (as in Magiecom) was pretty bad (compared to Objectorium from US side). By the fall of 2009 I had enough of it and decided to eventually fold my relationship with Apple from Canada and move all Magiecom applications over to Objectorium.

Eighteen is US re-release of Magiecom's 18 Puzzle.

As expected releasing from US label was far better then releasing from Canadian. App went into review on Nov 20. and came out on Dec 7. Absolutely no "45 days in review" bullshit.